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FF7/Kernel/Low level libraries

59 bytes added, 13:30, 11 March 2005
TIM texture data format for PSX
=== TIM texture data format for PSX ===
[[PSX/TIM_format|The TIM files]] are found both on raw format and also within several archives, including [[FF7/Kernel/Low_level_libraries#BIN_archive_data_format|BIN]], [[FF7/Kernel/Low_level_libraries#LZS_Archives|LZS]], or even MNU. The format proper has the ability to contain 24 bit bitmaps, but is not used in FF7. The Format was created because the PSX does not have direct access to it's VRAM, and must go through the [[PSX/GPU|GPU]] for any graphic access. [[PSX/TIM_format|A TIM file]] is a clean way to load a texture and color look up table into VRAM.
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