Difference between revisions of "FF7/Opcodes"

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Revision as of 22:17, 20 March 2005

Opcode Matrix

  00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00 RET REQ REQSW REQEW PREQ PRQSW PRQEW RETTO JOIN SPLIT SPTYPE GTPYE ?OC? ?OD? DSKCG SPECIAL
10 GotoNext GotoNextLong GotoPrev GotoPrevLong IfUByte IfUByteL IfSWord IfSWordL IfUSWord IfUSWordL - - ?1C? - - -
20 MINIGAME TUTOR BTMD2 BTRLD wait NFADE BLINK BGMOVIE KAWAI KAWIW PMOVA SLIP BGPDH BGSCR WCLS WSIZW
30 IF-KEY IF-KEYON IF-KEYOF UC PDIRA PTURA WSPCL WNUMB STTIM GOLD+ GOLD- CHGLD HMPMAX1 HMPMAX2 MHMMX HMPMAX3
40 message MPARA MPRA2 MPNAM - MP+ - MP- ASK MENU MENU2 BTLTB - HP+ - HP-
50 window WMOVE WMODE WREST WCLSE WROW GWCOL SWCOL ST-ITM DL-ITM CK-ITM SM-TRA DM-TRA CM-TRA SHAKE NOP
60 MAPJUMP SCRLO SCRLC SCRLA SCR2D SCRCC SCR2DC SCRLW SCR2DL MPDSP VWOFT FADE FADEW IDLCK LSTMP SCRLP
70 battle BTLON BTLMD PGTDR GETPC PXYZI PLUS! PLUS2! MINUS! MINUS2! INC! INC2! DEC! DEC2! TLKON RDMSD
80 set byte SET-WORD BIT-ON BIT-OFF BIT-XOR PLUS PLUS2 MINUS MINUS2 MUL MUL2 DIV DIV2 MOD MOD2 AND
90 AND2 OR OR2 XOR XOR2 INC INC2 DEC DEC2 RANDOM LBYTE HBYTE 2BYTE SETX GETX SEARCHX
A0 PC CHAR DFANM ANIME1 VISI XYZI XYI XYZ MOVE CMOVE MOVA TURA ANIMW FMOVE ANIME2 ANIM!1
B0 CANIM1 CANIM!1 MSPED DIR TURNGEN TURN DIRA GETDIR GETAXY GETAI ANIM!2 CANIM2 CANIM!2 ASPED - CC
C0 JUMP AXYZ LADER OFST OFSTW TALKR SLIDR SOLID PRTYP PRTYM PRTYE IF-PRTYQ IF-MEMBQ MMB+- MMBLK MMBUK
D0 LINE LINON MPJPO SLINE SIN COS TLKR2 SLDR2 PMJMP PMJMP2 AKAO2 FCFIX CCANM ANIMB TURNW MPPAL
E0 BGON BGOFF BGROL BGROL2 BGCLR STPAL LDPAL CPPA RTPAL ADPAL MPPAL2 STPLS LDPLS CPPAL2 RTPAL2 ADPAL2
F0 MUSIC Sound AKAO MUSVT MUSVM MULCK BMUSC CHMPH PMVIE MOVIE MVIEF MVCAM FMUSC CMUSC CHMST GAMEOVER
Opcode Name
0x00 RET
Arguments Definition
(none) (none)
Description
Returns control back to the standard program loop.
Usually you can control the PC again after this point.
Opcode Name
0x01 REQ
Arguments Definition
(none) (none)
Description
Returns control back to the standard program loop.
Usually you can control the PC again after this point.
Opcode Name
0x30 WINDOW
Arguments Definition
id = byte Window ID
x = long X coordinate for the upper left hand corner
y = long Y coordinate for the upper left hand corner
h = long Width of window in pixels
w = long Height of window in pixels
Description
Initializes a windowpane. This does not display a window, but allows for a
"container" for the commands ASK and MESSAGE to place text within. It
is referenced by it's window ID.
Opcode Name
0x48 ASK
Arguments Definition
unknown = byte Unknown
win = byte Window ID to place data into
mes = byte Which dialog to display from dialog table
1st = byte Which line is the first choice
nth = byte Which line is the last choice
var = byte Unknown
Description
The ASK command opens a window with a set of choices to be picked
with the "selector finger" (Yubi) [WHERE IS THIS RETURNED?]