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<table CELLSPACING="0" {| style="margin-bottom: 0px;"><tr celspan><th ! style="border: 1px solid black; vertical-align: middle; width: 51px; height: 26px; background-color: rgb(230, 230, 230);">| Offset </th><th ! style="border: 1px solid black; vertical-align: middle; width: 126px; height: 26px; background-color: rgb(230, 230, 230);">| Size </th><th ! style="border: 1px solid black; vertical-align: middle; width: 222px; height: 26px; background-color: rgb(230, 230, 230);">| Description </th></tr> <tr>|-<td | style="border-style: solid none solid solid; border-color: black; border-width: 1px; vertical-align: top;">|</td><td colspan="2" | style="border-style: solid solid solid none; border-color: black; border-width: 1px;">colspan="2" | Header </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x00 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Version, must be 1, or FF7 won't load the file </td></tr>|- <tr><td style| style="border: 1px solid black;">| 0x04 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x08 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Color key flag </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x0C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x10 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x14 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Minimum bits per color (D3D driver uses these to determine which texture format to convert to on load) </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x18 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Maximum bits per color </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x1C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Minimum alpha bits </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x20 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Maximum alpha bits </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x24 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Minimum bits per pixel </td></tr> <tr>|-<td | style="border: 1px solid black;">| 0x28 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Maximum bits per pixel </td></tr> <tr>|-<td | style="border: 1px solid black;">| 0x2C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x30 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Number of palettes </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x34 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Number of colors per palette </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x38 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Bit depth </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x3C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Image Width </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x40 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Image Height </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x44 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Pitch or bytes per row, usually ignored and assumed to be bytes per pixel * width </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x48 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x4C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Palette flag (this indicates the presence of a palette) </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x50 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Bits per index, always 0 for non-paletted images </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x54 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Indexed-to-8bit flag, never used in FF7 </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x58 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Palette size, always number of palettes * colors per palette </td></tr> <tr>|-<td | style="border: 1px solid black;">| 0x5C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Number of colors per palette (again, may be 0 sometimes, the other value will be used anyway) </td></tr> <tr>|-<td | style="border: 1px solid black;">| 0x60 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Runtime data, ignored on load </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x64 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Bits per pixel </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x68 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Bytes per pixel, always use this to determine how much data to read, if this is 1 you read 1 byte per pixel, regardless of bit depth </td></tr>|- <tr><td | style="border-style: solid none solid solid; border-color: black; border-width: 1px; vertical-align: top;">|</td><td colspan="2" | style="border-style: solid solid solid none; border-color: black; border-width: 1px;">colspan="2" | Pixel format (all 0 for paletted images) </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x6C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Number of red bits </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x70 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Number of green bits </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x74 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Number of blue bits </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x78 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Number of alpha bits </td></tr> <tr>|-<td | style="border: 1px solid black;">| 0x7C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Red bitmask </td></tr> <tr>|-<td | style="border: 1px solid black;">| 0x80 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Green bitmask </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x84 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Blue bitmask </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x88 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Alpha bitmask </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x8C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Red shift </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x90 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Green shift </td></tr>|- <tr><td | style="border: 1px solid black;">| 0x94 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Blue shift </td></tr>|- <tr><td style| style="border: 1px solid black;">| 0x98 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Alpha shift </td></tr>|-<tr><td | style="border: 1px solid black;">| 0x9C </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Always 8 - Number of red bits (Not sure what the point of these fields is, they're always ignored anyway) </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xA0 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| 8 - Number of green bits </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xA4 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| 8 - Number of blue bits </td></tr>|-<tr><td | style="border: 1px solid black;">| 0xA8 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| 8 - Number of alpha bits </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xAC </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Red max </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xB0 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Green max </td></tr>|-<tr><td | style="border: 1px solid black;">| 0xB4 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Blue max </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xB8 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Alpha max </td></tr> <tr>|-<td | style="border-style: solid none solid solid; border-color: black; border-width: 1px; vertical-align: top;">|</td><td colspan="2" | style="border-style: solid solid solid none; border-color: black; border-width: 1px;">colspan="2" | End of pixel format </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xBC </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Color key array flag (this indicates the presence of a color key array) </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xC0 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Runtime data </td></tr>|- <tr><td style| style="border: 1px solid black;">| 0xC4 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Reference alpha (more on this later) </td></tr>|-<tr><td | style="border: 1px solid black;">| 0xC8 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Runtime data </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xCC </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xD0 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Palette index (runtime data) </td></tr>|-<tr><td | style="border: 1px solid black;">| 0xD4 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Runtime data </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xD8 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Runtime data </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xDC </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|-<tr><td | style="border: 1px solid black;">| 0xE0 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr>|- <tr><td | style="border: 1px solid black;">| 0xE4 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr> <tr>|-<td | style="border: 1px solid black;">| 0xE8 </td><td | style="border: 1px solid black;">| 4 bytes (long) </td><td | style="border: 1px solid black;">| Unknown </td></tr> <tr>|-<td | style="border-style: solid none solid solid; border-color: black; border-width: 1px; vertical-align: top;">|</td><td colspan="2" | style="border-style: solid solid solid none; border-color: black; border-width: 1px;">colspan="2" | Palette data (ignore this section if palette flag is 0) </td></tr>|- <tr><td | style="border: 1px solid black; vertical-align: top;">| 0xEC </td><td | style="border: 1px solid black; vertical-align: top;">| Palette size * 4 </td><td | style="border: 1px solid black; vertical-align: top;">| The raw palette data, always in 32-bit BGRA format</td></tr>|- <tr><td style| style="border-style: solid none solid solid; border-color: black; border-width: 1px; vertical-align: top;">|</td><td colspan="2" | style="border-style: solid solid solid none; border-color: black; border-width: 1px;">colspan="2" | Pixel data </td></tr>|- <tr><td | style="border: 1px solid black; vertical-align: top;">| Varies </td><td colspan="2" | style="border: 1px solid black; vertical-align: top;">colspan="2" | Read width * height * "bytes per pixel" bytes of data. If there's a palette, every pixel is an index into that palette, otherwise use the pixel format specification.</td></tr> <tr>|-<td | style="border-style: solid none solid solid; border-color: black; border-width: 1px; vertical-align: top;">|</td><td colspan="2" | style="border-style: solid solid solid none; border-color: black; border-width: 1px;">colspan="2" | Color key array </td></tr> <tr>|-<td | style="border: 1px solid black; vertical-align: top;">| Varies </td><td colspan="2" | style="border: 1px solid black; vertical-align: top;">colspan="2" |
</td></tr></table>|}
Created page with "== TEX Texture Data Format for PC by Mirex (Edits by Aali) == FF7 PC texture consists of header, an optional palette and bitmap data. Usually d..."
== TEX Texture Data Format for PC by [[User:Mirex|Mirex]] (Edits by [[User:Aali|Aali]]) ==
FF7 PC texture consists of header, an optional palette and bitmap data. Usually data are stored like palletized picture, with bitmap pixels referencing to palette. Color 0 (in palette its usually black) is usually used as transparent color.
''The tex format is actually very flexible and can take almost any non-paletted format as long as you describe it properly in the header.''
Number of palettes * 1 bytes.
''Color keying: If the color key flag is zero, no color keying is performed and the color key array is ignored. Otherwise, the current palette index is used to retrieve a single byte from the color key array, this is the new color key flag, zero means don't do color keying.'' If there is no color key array (and the color key flag is not zero), you should always color key.''
''Reference alpha: Only applies to paletted images, if the alpha value sampled from the palette is 0xFE, this value should be replaced with the reference alpha.''