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FF7/Battle/Battle Animation/Animation Script

377 bytes added, 22:34, 11 August 2014
A few more, then I got stuck
| D0
| word, byte (0-7 inclusive)
|Move to position [word, 0] relative to target in either 5 (if byte is < 4) or 8 (if byte > 3 and < 7) or 0 (otherwise) frames
|-
| D1
| word, word, byte
|Move to position [word0, word1] relative to target in [byte] frames
|-
| D2
| D4
| word, byte
|Move to position [word0,0] relative to self in [byte] frames
|-
| D5
| word, word, word, byte, byte
|Move to [word0,word1,word2] relative to self in [byte1] frames. (byte0 ignored?)
|-
| D6
| byte
|Only used on Motor Ball's "Twin Burner"
|-
| D7
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