Difference between revisions of "FF7/Weapon data"
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my_wiki>Akari (→KERNEL.BIN - Section 6: Weapon data format) |
my_wiki>Akari (→KERNEL.BIN - Section 6: Weapon data format) |
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|style="background:rgb(255,255,204);" align="center" | 0x28 | |style="background:rgb(255,255,204);" align="center" | 0x28 | ||
|style="background:rgb(255,255,204);" | 2 bytes | |style="background:rgb(255,255,204);" | 2 bytes | ||
− | |style="background:rgb(255,255,204);" colspan="2" | [Always 0xFFFF] | + | |style="background:rgb(255,255,204);" colspan="2" | Special attack flags. [Always 0xFFFF] |
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|style="background:rgb(255,255,255);" align="center" | 0x2A | |style="background:rgb(255,255,255);" align="center" | 0x2A |
Revision as of 10:43, 18 October 2008
KERNEL.BIN - Section 6: Weapon data format
This section contains the weapon data. Each weapon attribute is 44 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Weapon Range | |
0x03 | Long Range | ||
0x23 | Normal Range | ||
0x01 | 1 byte | Unknown (animation id?) [Always 0xFF] | |
0x02 | 1 byte | Damage formula | |
0x11 | Normal | ||
0xA0 | 1 + Number of Status Effects Tifa has out of following:
Near-death, Poison, Sadness, Silence, Slow, Darkness + 2 | ||
0xA1 | Power up when near death | ||
0xA2 | 1 + Number of Allies in Death Status | ||
0xA3 | (Target's Level / 16) When used against allies, the weapon will act like a physical hit, but will cause not damage (not even a Miss or a 0). The Weapon has no Morph modifier; it does the same damage with or without Morph. (Conformer) | ||
0xA4 | (1 + [48 * Player's HP / Player's Max HP]) / 16 | ||
0xA5 | (1 + [48 * Player's MP / Player's Max MP]) / 16 | ||
0xA6 | (1 + [Total AP on Weapon / 10000]) / 16 | ||
0xA7 | (10 + [Player's Kills / 128]) / 16 | ||
0xA8 | (1 + [Player's Limit Level * Player's Limit Units / 16]) / 16 | ||
0x03 | 1 byte | Unknown [Always 0xFF] | |
0x04 | 1 byte | Weapon Attack | |
0x05 | 1 byte | Status Attack (index of status bit) | |
0x06 | 1 byte | Materia growth rate | |
0x07 | 1 byte | Critical hit chance (%) | |
0x08 | 1 byte | Weapon hit chance (%) | |
0x09 | 3 bytes | Weapon Model ID | |
0x0C | 2 bytes | Unknown (camera movement?) [Aways 0xFFFF] | |
0x0E | 2 bytes | Equip Mask | |
0x0001 | Equipable on Cloud | ||
0x0002 | Equipable on Barret | ||
0x0004 | Equipable on Tifa | ||
0x0008 | Equipable on Aeris | ||
0x0010 | Equipable on Red XIII | ||
0x0020 | Equipable on Yuffie | ||
0x0040 | Equipable on Cait Sith | ||
0x0080 | Equipable on Vincent | ||
0x0100 | Equipable on Cid | ||
0x0200 | Equipable on Young Cloud | ||
0x0400 | Equipable on Sephiroth | ||
0x10 | 2 bytes | Attack elements mask. | |
0x0400 | Cut | ||
0x0800 | Hit | ||
0x1000 | Punch | ||
0x2000 | Shoot | ||
0x12 | 2 bytes | Unknown [Always 0xFFFF] | |
0x14 | 4 bytes | Increase Stat Type | |
0xFF | None | ||
0x00 | Strength | ||
0x01 | Vitality | ||
0x02 | Magic | ||
0x03 | Spirit | ||
0x04 | Dexterity | ||
0x05 | Luck | ||
0x18 | 4 bytes | Stat Amount Increased (Based on IT) | |
0x1C | 8 bytes | Materia Slots | |
0x00 | No Slot | ||
0x02 | Empty Left Linked Slot (ultima weapons slots) | ||
0x03 | Empty Right Linked Slot (ultima weapons slots) | ||
0x05 | Unlinked Slot | ||
0x06 | Left Linked Slot | ||
0x07 | Right Linked Slot | ||
0x24 | 3 bytes | Looks like normal, critical and miss attack sound. | |
0x27 | 1 byte | Impact effect id | |
0x28 | 2 bytes | Special attack flags. [Always 0xFFFF] | |
0x2A | 1 byte | Restriction Mask | |
0xFF | Appears in Item Menu. Does not appear in Battle Menu (Not usable at all) | ||
0xFE | Appears in Battle Menu & Item Menu (Not usable at all) | ||
0xFD | Appears in Item Menu. Does not appear in Battle Menu (Usable in Battle Menu) | ||
0xFC | Appears in Battle Menu & Item Menu (Usable in Battle Menu) | ||
0xFB | Appears in Item Menu. Does not appear in Battle Menu (Usable in Item Menu) | ||
0xFA | Appears in Battle Menu & Item Menu (Usable in Item Menu) | ||
0xF9 | Appears in Item Menu. Does not appear in Battle Menu (Usable in Item Menu & Battle Menu) | ||
0xF8 | Appears in Battle Menu & Item Menu (Usable in Item Menu & Battle Menu) | ||
0xF7 | Appears in Item Menu. Does not appear in Battle Menu (Usable in Battle Menu) | ||
0xF6 | Appears in Battle Menu & Item Menu (Usable in Battle Menu) | ||
0x2B | 1 byte | Unknown [Always 0xFF] |