Difference between revisions of "FF7/Battle/Battle Mechanics"
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| + | |||
| + | ==Active Character Data== | ||
| + | This is an array that each playable character maintains an instance of. (These addresses are off) | ||
| + | |||
| + | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | ||
| + | ! style="background:rgb(204,204,204)" align="center" | Offset | ||
| + | ! style="background:rgb(204,204,204)" | Value | ||
| + | |- | ||
| + | | 000h | ||
| + | | Character ID | ||
| + | |- | ||
| + | | 001h | ||
| + | | Cover Chance | ||
| + | |- | ||
| + | | 002h | ||
| + | | Strength | ||
| + | |- | ||
| + | | 003h | ||
| + | | Vitality | ||
| + | |- | ||
| + | | 004h | ||
| + | | Magic | ||
| + | |- | ||
| + | | 005h | ||
| + | | Spirit | ||
| + | |- | ||
| + | | 006h | ||
| + | | Speed | ||
| + | |- | ||
| + | | 007h | ||
| + | | Luck | ||
| + | |- | ||
| + | | 008h | ||
| + | | Phys Attack | ||
| + | |- | ||
| + | | 00Ah | ||
| + | | Phys Def | ||
| + | |- | ||
| + | | 00Ch | ||
| + | | Mag Attack | ||
| + | |- | ||
| + | | 00Eh | ||
| + | | Mag Def | ||
| + | |- | ||
| + | | 010h | ||
| + | | Current HP | ||
| + | |- | ||
| + | | 012h | ||
| + | | Max HP | ||
| + | |- | ||
| + | | 014h | ||
| + | | Current MP | ||
| + | |- | ||
| + | | 016h | ||
| + | | Max MP | ||
| + | |- | ||
| + | | 018h | ||
| + | | Timer | ||
| + | |- | ||
| + | | 01Ah | ||
| + | | Counter Attack Action Index | ||
| + | |- | ||
| + | | 01Ch | ||
| + | | Counter Attack Chance | ||
| + | |- | ||
| + | | 021h | ||
| + | | Some sort of divisor | ||
| + | |- | ||
| + | | 022h | ||
| + | | Character Flags (Underwater, Long Range, HP<->MP, etc) | ||
| + | |- | ||
| + | | 023h | ||
| + | | Eight entries of three bytes... | ||
| + | |- | ||
| + | | 03Ch | ||
| + | | Attacking Elements | ||
| + | |- | ||
| + | | 03Eh | ||
| + | | Halved Elements | ||
| + | |- | ||
| + | | 040h | ||
| + | | Nullified Elements | ||
| + | |- | ||
| + | | 042h | ||
| + | | Absorbed Elements | ||
| + | |- | ||
| + | | 044h | ||
| + | | Attacking Elements | ||
| + | |- | ||
| + | | 046h | ||
| + | | Self Mask as a DWord | ||
| + | |- | ||
| + | | 04Ah | ||
| + | | Immune Statuses | ||
| + | |- | ||
| + | | 04Eh | ||
| + | | Enabled Command Menu (16 entries of 6 bytes) | ||
| + | |- | ||
| + | | 0ACh | ||
| + | | Limit Actions for current Limit Level | ||
| + | |- | ||
| + | | 0B8h | ||
| + | | Enabled Limit Data (three entries in Attack Data format) | ||
| + | |- | ||
| + | | 10Ch | ||
| + | | Enabled Magics (54 entries of 8 bytes) | ||
| + | |- | ||
| + | | 0 | ||
| + | | Magic Index | ||
| + | |- | ||
| + | | 1h | ||
| + | | MP Cost | ||
| + | |- | ||
| + | | 2h | ||
| + | | All Count | ||
| + | |- | ||
| + | | 3h | ||
| + | | Quad Enabled? | ||
| + | |- | ||
| + | | 4h | ||
| + | | Quad Count? | ||
| + | |- | ||
| + | | 5h | ||
| + | | Target Data | ||
| + | |- | ||
| + | | 6h | ||
| + | | Properties | ||
| + | |- | ||
| + | | 2CCh | ||
| + | | Enabled Summons (format like above) | ||
| + | |- | ||
| + | | 32Ch | ||
| + | | Enabled ESkills (format like above) | ||
| + | |- | ||
| + | | 40Ch | ||
| + | | First 11 bytes of Weapon Data | ||
| + | |- | ||
| + | | 41Ch | ||
| + | | Elements added to Attacking Elements above | ||
| + | |- | ||
| + | | 420h | ||
| + | | Four sets of two DWords : (Stat to increase, Increase value) | ||
| + | |- | ||
| + | | 43Ch | ||
| + | | Gil Bonus granted by this character | ||
| + | |- | ||
| + | | 43Dh | ||
| + | | Encounter rate "" | ||
| + | |- | ||
| + | | 43Eh | ||
| + | | Chocobo Chance "" | ||
| + | |- | ||
| + | | 43Fh | ||
| + | | PreEmptive Chance "" | ||
| + | |- | ||
| + | } | ||
Revision as of 22:42, 17 September 2013
This page will be for Battle memory structures. May be pretty unstructured for a while.
Command Defaults
Each command type has default execution values that can, in some cases, be overridden.
| Offset | Default |
|---|---|
| 0h | Animation |
| 1h | Damage Calculation |
| 2h | Command Properties |
AI Structure
There is a single block of memory that holds AI information on the current running script. Each Actor "owns" this while their scripts are executing.
| Offset | Function |
|---|---|
| 0h | Actor Index |
| 4h | Script Position |
| 8h | Remaining Stack Space (initially 200h) |
| 0Ch | Current AI OpCode |
| 10h | OpCode Lower Nybble |
| 14h | OpCode Upper Nybble |
| 18h | First Group Type |
| 1Ch | Second Group Type |
| 20h | OpCode Lower Nybble (related to group 1?) |
| 24h | OpCode Lower Nybble (related to group 2?) |
| 28h | Mask of non-null values in Group 1 |
| 2Ah | Mask of non-null values in Group 2 |
| 2Ch - 50h | Group 1 of variables |
| 54h - 78h | Group 2 of variables |
| 7Ch - 27Ch | Stack of values |
Active Character Data
This is an array that each playable character maintains an instance of. (These addresses are off)
}| Offset | Value |
|---|---|
| 000h | Character ID |
| 001h | Cover Chance |
| 002h | Strength |
| 003h | Vitality |
| 004h | Magic |
| 005h | Spirit |
| 006h | Speed |
| 007h | Luck |
| 008h | Phys Attack |
| 00Ah | Phys Def |
| 00Ch | Mag Attack |
| 00Eh | Mag Def |
| 010h | Current HP |
| 012h | Max HP |
| 014h | Current MP |
| 016h | Max MP |
| 018h | Timer |
| 01Ah | Counter Attack Action Index |
| 01Ch | Counter Attack Chance |
| 021h | Some sort of divisor |
| 022h | Character Flags (Underwater, Long Range, HP<->MP, etc) |
| 023h | Eight entries of three bytes... |
| 03Ch | Attacking Elements |
| 03Eh | Halved Elements |
| 040h | Nullified Elements |
| 042h | Absorbed Elements |
| 044h | Attacking Elements |
| 046h | Self Mask as a DWord |
| 04Ah | Immune Statuses |
| 04Eh | Enabled Command Menu (16 entries of 6 bytes) |
| 0ACh | Limit Actions for current Limit Level |
| 0B8h | Enabled Limit Data (three entries in Attack Data format) |
| 10Ch | Enabled Magics (54 entries of 8 bytes) |
| 0 | Magic Index |
| 1h | MP Cost |
| 2h | All Count |
| 3h | Quad Enabled? |
| 4h | Quad Count? |
| 5h | Target Data |
| 6h | Properties |
| 2CCh | Enabled Summons (format like above) |
| 32Ch | Enabled ESkills (format like above) |
| 40Ch | First 11 bytes of Weapon Data |
| 41Ch | Elements added to Attacking Elements above |
| 420h | Four sets of two DWords : (Stat to increase, Increase value) |
| 43Ch | Gil Bonus granted by this character |
| 43Dh | Encounter rate "" |
| 43Eh | Chocobo Chance "" |
| 43Fh | PreEmptive Chance "" |