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==Active Character Data==
This is an array that each playable character maintains an instance of. (These addresses are off)
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" align="center" | Offset
! style="background:rgb(204,204,204)" | Value
|-
| 000h
| Character ID
|-
| 001h
| Cover Chance
|-
| 002h
| Strength
|-
| 003h
| Vitality
|-
| 004h
| Magic
|-
| 005h
| Spirit
|-
| 006h
| Speed
|-
| 007h
| Luck
|-
| 008h
| Phys Attack
|-
| 00Ah
| Phys Def
|-
| 00Ch
| Mag Attack
|-
| 00Eh
| Mag Def
|-
| 010h
| Current HP
|-
| 012h
| Max HP
|-
| 014h
| Current MP
|-
| 016h
| Max MP
|-
| 018h
| Timer
|-
| 01Ah
| Counter Attack Action Index
|-
| 01Ch
| Counter Attack Chance
|-
| 021h
| Some sort of divisor
|-
| 022h
| Character Flags (Underwater, Long Range, HP<->MP, etc)
|-
| 023h
| Eight entries of three bytes...
|-
| 03Ch
| Attacking Elements
|-
| 03Eh
| Halved Elements
|-
| 040h
| Nullified Elements
|-
| 042h
| Absorbed Elements
|-
| 044h
| Attacking Elements
|-
| 046h
| Self Mask as a DWord
|-
| 04Ah
| Immune Statuses
|-
| 04Eh
| Enabled Command Menu (16 entries of 6 bytes)
|-
| 0ACh
| Limit Actions for current Limit Level
|-
| 0B8h
| Enabled Limit Data (three entries in Attack Data format)
|-
| 10Ch
| Enabled Magics (54 entries of 8 bytes)
|-
| 0
| Magic Index
|-
| 1h
| MP Cost
|-
| 2h
| All Count
|-
| 3h
| Quad Enabled?
|-
| 4h
| Quad Count?
|-
| 5h
| Target Data
|-
| 6h
| Properties
|-
| 2CCh
| Enabled Summons (format like above)
|-
| 32Ch
| Enabled ESkills (format like above)
|-
| 40Ch
| First 11 bytes of Weapon Data
|-
| 41Ch
| Elements added to Attacking Elements above
|-
| 420h
| Four sets of two DWords : (Stat to increase, Increase value)
|-
| 43Ch
| Gil Bonus granted by this character
|-
| 43Dh
| Encounter rate ""
|-
| 43Eh
| Chocobo Chance ""
|-
| 43Fh
| PreEmptive Chance ""
|-
}