Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/303"

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(Created page with "* Opcode: '''0x303''' * Name: unknown * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collaps...")
 
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* Opcode: '''0x303'''
 
* Opcode: '''0x303'''
* Name: unknown
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* Name: set active entity movespeed
 
* Two-word opcode: No
 
* Two-word opcode: No
  
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|-
 
|-
 
| Stack
 
| Stack
| Unknown
+
| Speed
| Unknown
+
| Value between 0 and 255
 
|}
 
|}
  
 
==== Notes ====
 
==== Notes ====
  
Inverse of [[FF7/WorldMap Module/Script/Opcodes/336|336]]
+
Sets the movement speed of the current active entity. If the entity is not controlled by the player it will keep moving in its direction until speed is set to 0 or the player takes control of it.
 +
Entities moving using this instruction will ignore the walkmesh.

Latest revision as of 05:21, 23 May 2019

  • Opcode: 0x303
  • Name: set active entity movespeed
  • Two-word opcode: No

Parameters

Location Name Description
Stack Speed Value between 0 and 255

Notes

Sets the movement speed of the current active entity. If the entity is not controlled by the player it will keep moving in its direction until speed is set to 0 or the player takes control of it. Entities moving using this instruction will ignore the walkmesh.