Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/308"
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my_wiki>Aali (Created page with "* Opcode: '''0x308''' * Name: set active entity mesh coordinates * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px ...") |
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| Stack | | Stack | ||
| − | | | + | | Z |
| − | | Mesh | + | | Mesh Z coordinate |
|} | |} | ||
==== Notes ==== | ==== Notes ==== | ||
| − | Sets the active entity's mesh coordinates, X is a number between 0 and | + | Sets the active entity's mesh coordinates, X is a number between 0 and 35 (for 9 MAP blocks with 4 meshes each) while Z is a number between 0 and 27 (for 7 MAP blocks with 4 meshes each). |
| + | |||
| + | World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits). | ||
Latest revision as of 05:21, 23 May 2019
- Opcode: 0x308
- Name: set active entity mesh coordinates
- Two-word opcode: No
Parameters
| Location | Name | Description |
|---|---|---|
| Stack | X | Mesh X coordinate |
| Stack | Z | Mesh Z coordinate |
Notes
Sets the active entity's mesh coordinates, X is a number between 0 and 35 (for 9 MAP blocks with 4 meshes each) while Z is a number between 0 and 27 (for 7 MAP blocks with 4 meshes each).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).