Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/308"

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|-
 
|-
 
| Stack
 
| Stack
| Y
+
| Z
| Mesh Y coordinate
+
| Mesh Z coordinate
 
|}
 
|}
  
 
==== Notes ====
 
==== Notes ====
  
Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Y is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).
+
Sets the active entity's mesh coordinates, X is a number between 0 and 35 (for 9 MAP blocks with 4 meshes each) while Z is a number between 0 and 27 (for 7 MAP blocks with 4 meshes each).
  
 
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).
 
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).

Latest revision as of 05:21, 23 May 2019

  • Opcode: 0x308
  • Name: set active entity mesh coordinates
  • Two-word opcode: No

Parameters

Location Name Description
Stack X Mesh X coordinate
Stack Z Mesh Z coordinate

Notes

Sets the active entity's mesh coordinates, X is a number between 0 and 35 (for 9 MAP blocks with 4 meshes each) while Z is a number between 0 and 27 (for 7 MAP blocks with 4 meshes each).

World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).