Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/309"
< FF7 | WorldMap Module | Script | Opcodes
Jump to navigation
Jump to search
my_wiki>Aali |
m (4 revisions imported) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 21: | Line 21: | ||
==== Notes ==== | ==== Notes ==== | ||
− | Sets the active entity's coordinates within its mesh, X and Z are numbers between 0 and | + | Sets the active entity's coordinates within its mesh, X and Z are numbers between 0 and 8191 (the size of one mesh). |
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits). | World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits). |
Latest revision as of 05:21, 23 May 2019
- Opcode: 0x309
- Name: set active entity coordinates in mesh
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | X | X coordinate in mesh |
Stack | Z | Z coordinate in mesh |
Notes
Sets the active entity's coordinates within its mesh, X and Z are numbers between 0 and 8191 (the size of one mesh).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).