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FF7/WorldMap Module/Script/Opcodes/326

871 bytes added, 19:14, 5 August 2014
Created page with "* Opcode: '''0x326''' * Name: set window prompt * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; bord..."
* Opcode: '''0x326'''
* Name: set window prompt
* Two-word opcode: No

==== Parameters ====

{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; text-align:center"
! style="background:rgb(204,204,204)" align="center" | Location
! style="background:rgb(204,204,204)" align="center" | Name
! style="background:rgb(204,204,204)" align="center" | Description
|-
| Stack
| Message
| Dialog message ID
|-
| Stack
| First
| First option message ID
|-
| Stack
| Last
| Last option message ID
|}

==== Notes ====

Works similarly to the ASK field opcode, except there is only one window so no ID is necessary. Dialog is taken from the [[FF7/WorldMap Module/Dialog|mes]] file.

The chosen option is stored into a special variable that can be accessed with the [[FF7/WorldMap Module/Script/Opcodes/117|push special]] instruction.
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