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FF7/Battle/Battle Scenes/Battle AI Addresses

45 bytes added, 03:51, 18 May 2015
m
Actor Specific
<p>NOTES:<br/>
1 - Address values are only checked by the minimum value and stored accordingly. The structure in memory stores the Global Variables first, the Actor Variables second, and the Random Access Variables last. Technically, a value of 0xFFFF could be used as an address, but that would result in a memory leak producing erratic results.<br/>
2 - Actors 0-2 are player controlled characters, Actors 4-9 are enemies. Actor 3 is a omnipresent battle actor that holds formation AI, if it existsand is the placeholder for any summon models. It does nothing on its own and is only used in a few boss battles.<br/>
3 - This will access the Random Access Variables starting at 0x0000. This is stupid as it requires more work to get to them. Don't do it this way!<br/>
</p>
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