Difference between revisions of "FF8"
Jump to navigation
Jump to search
my_wiki>MaKiPL m (→The Game Engine: Moved scene.out to Battle files section) |
my_wiki>MaKiPL m (→Battle files: Reorganized and added r0win.dat) |
||
Line 25: | Line 25: | ||
* [[FF8/FileFormat_X|[X]]] Battle Fields | * [[FF8/FileFormat_X|[X]]] Battle Fields | ||
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models | * [[FF8/FileFormat_DAT|[DAT]]] Battle Models | ||
+ | * [[FF8/BattleStructure|Scene.out]] Battle structure | ||
+ | * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence | ||
=== Field files === | === Field files === |
Revision as of 22:37, 2 August 2015
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.
The Game Engine
Details of the Game
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
Field files
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT] & [MRT] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj