Difference between revisions of "FF8"
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my_wiki>MaKiPL (→The Game Engine) |
my_wiki>MaKiPL (→File Formats: Added Main.fs files) |
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* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] | * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] | ||
* [[FF8/WorldMap_wmx|wmx.obj]] | * [[FF8/WorldMap_wmx|wmx.obj]] | ||
+ | |||
+ | ===Main=== | ||
+ | * [[FF8/Main_wm2|wm2field.tbl]] | ||
+ | * [[FF8/Main_kernel|kernel.bin]] | ||
+ | * [[FF8/Main_harata|harata.cnf]] | ||
+ | * [[FF8/Main_init|init.out]] | ||
+ | * [[FF8/Main_namedic|namedic.bin]] | ||
==Tools and Patches== | ==Tools and Patches== | ||
* [[FF8/Tools|Tools and Patches]] | * [[FF8/Tools|Tools and Patches]] |
Revision as of 18:41, 20 April 2016
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.
The Game Engine
Engine constants
Details of the Game
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [DAT] Battle Models
- Scene.out Battle structure
- r0win.dat Winning sequence
- b0wave.dat Core battle special effects data
- a9btlfnt.bft ???
- MAG/magNNN_N.N t N - [where N is various]/T files - Magic/G.F. Texture TIM data
- [magNNN_N.N (00,01...); (a,b,c,d...) - MAG files
Field files
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT] & [MRT] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj