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*Commands 74h and A1h are never used, but have been documented as valid commands.
*Commands 75h and 96h only appear in the Character AI found in the KERNEL.BIN.
*Commands of group 2X, BX, CX, DX, EX, and FX are treated as NOPs. The script will ignore them and continue processing. Also, any 5X, 6X, 7X, 8X, and 9X value that isn't listed above appear to be treated the same way, but it's safest to use a value from the 2X group. An incorrect 0X, 1X, 3X, or 4X will have unintended side-effects.
0X & 1X CODES NOTES: