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Kernel32.dll LoadFile is started at 0x55d323 and 0x55d27b (FF8.EXE). Use below list to observe loaded files and manipulate it if needed.
char *BattleFiles[1117] = {
"A0STG000.X",
"A0STG001.X",
"MAG348.X",
"MAG349.X"
};