Difference between revisions of "FF8/Field/Script/Opcodes/013 PSHAC"

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(Created page with "* Opcode: '''0x013''' * Short name: '''PSHAC''' * Long name: Push actor code??? ==== Argument ==== ID of the entity to reference ==== Stack ==== none ==== Description ===...")
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Revision as of 23:46, 18 January 2014

  • Opcode: 0x013
  • Short name: PSHAC
  • Long name: Push actor code???

Argument

ID of the entity to reference

Stack

none

Description

Push the entity ID of an actor onto the stack. This is always used before a call to CTURN to set which character will be faced. IDK what happens when you try to use literals for CTURN or why this function is necessary.