Difference between revisions of "FF8/Field/Script/Opcodes/01A UNUSE"
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* Long name: Unuse entity | * Long name: Unuse entity | ||
− | ==== Argument ==== | + | ==== Argument ==== |
Always 0. | Always 0. | ||
− | ==== Stack ==== | + | ==== Stack ==== |
No change. | No change. | ||
− | ==== Description ==== | + | ==== Description ==== |
Disable this entity's scripts, hides its model, and makes it throughable. Call [[FF8/Field/Script/Opcodes/0E5_USE|USE]] to re-enable. | Disable this entity's scripts, hides its model, and makes it throughable. Call [[FF8/Field/Script/Opcodes/0E5_USE|USE]] to re-enable. |
Latest revision as of 05:23, 23 May 2019
- Opcode: 0x01A
- Short name: UNUSE
- Long name: Unuse entity
Argument
Always 0.
Stack
No change.
Description
Disable this entity's scripts, hides its model, and makes it throughable. Call USE to re-enable.