Difference between revisions of "FF8/Field/Script/Opcodes/021 EFFECTPLAY2"
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==== Argument ==== | ==== Argument ==== | ||
− | Field | + | Field SFXID |
==== Stack ==== | ==== Stack ==== |
Revision as of 20:32, 21 January 2014
- Opcode: 0x021
- Short name: EFFECTPLAY2
- Long name: Play sound effect
Argument
Field SFXID
Stack
- (volume related?)
- (volume related? usually 127)
- Channel (must be a power of 2)
- EFFECTPLAY2
Description
Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.