Difference between revisions of "FF8/Field/Script/Opcodes/021 EFFECTPLAY2"
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==== Stack ==== | ==== Stack ==== | ||
− | :''( | + | :''Pan (0=left, 255=right)'' |
− | :''( | + | :''Volume (0-127)'' |
:''Channel (must be a power of 2)'' | :''Channel (must be a power of 2)'' | ||
:'''EFFECTPLAY2''' | :'''EFFECTPLAY2''' |
Revision as of 11:24, 15 June 2014
- Opcode: 0x021
- Short name: EFFECTPLAY2
- Long name: Play sound effect
Argument
Field SFXID (in the SFX list for that field)
Stack
- Pan (0=left, 255=right)
- Volume (0-127)
- Channel (must be a power of 2)
- EFFECTPLAY2
Description
Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect (and to prevent multiple counds from silencing each other). AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.