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FF8/Field/Script/Opcodes/02A MAPJUMP3

13 bytes added, 04:34, 24 March 2018
Created page with "* Opcode: '''0x02A''' * Short name: '''MAPJUMP3''' * Long name: Jump to map ==== Argument ==== Walkmesh ID ==== Stack ==== : ''Field Map ID'' : ''XCoord'' : ''YCoord''..."
* Long name: Jump to map
==== Argument ====
Walkmesh ID
==== Stack ====:''Field Map ID'':''XCoord'':''YCoord'':''ZCoord'':''(angle?)'':'''MAPJUMP3'''
: ''Field Map ID'': ''XCoord'': ''YCoord'': ''ZCoord'': ''(angle?)'': '''MAPJUMP3''' ==== Description ====
Jump the player to the field with the given ID at the specified coordinates. Last parameter is probably the angle to face, because it's never above 360 (the highest I've found is 240). Interestingly, the last parameter is always even, and except for the values 6 and 10, it's always a multiple of 4 in the game.
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