Difference between revisions of "FF8/Field/Script/Opcodes/02A MAPJUMP3"

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(Created page with "* Opcode: '''0x02A''' * Short name: '''MAPJUMP3''' * Long name: Jump to map ==== Argument ==== Walkmesh ID ==== Stack ==== :''Field Map ID'' :''XCoord'' :''YCoord'' :''ZCoo...")
 
m (3 revisions imported)
 
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* Long name: Jump to map
 
* Long name: Jump to map
  
==== Argument ====
+
==== Argument ====
  
 
Walkmesh ID
 
Walkmesh ID
  
==== Stack ====
+
==== Stack ====
:''Field Map ID''
 
:''XCoord''
 
:''YCoord''
 
:''ZCoord''
 
:''(angle?)''
 
:'''MAPJUMP3'''
 
  
==== Description ====
+
: ''Field Map ID''
 +
: ''XCoord''
 +
: ''YCoord''
 +
: ''ZCoord''
 +
: ''(angle?)''
 +
: '''MAPJUMP3'''
 +
 
 +
==== Description ====
  
 
Jump the player to the field with the given ID at the specified coordinates. Last parameter is probably the angle to face, because it's never above 360 (the highest I've found is 240). Interestingly, the last parameter is always even, and except for the values 6 and 10, it's always a multiple of 4 in the game.
 
Jump the player to the field with the given ID at the specified coordinates. Last parameter is probably the angle to face, because it's never above 360 (the highest I've found is 240). Interestingly, the last parameter is always even, and except for the values 6 and 10, it's always a multiple of 4 in the game.

Latest revision as of 05:23, 23 May 2019

  • Opcode: 0x02A
  • Short name: MAPJUMP3
  • Long name: Jump to map

Argument

Walkmesh ID

Stack

Field Map ID
XCoord
YCoord
ZCoord
(angle?)
MAPJUMP3

Description

Jump the player to the field with the given ID at the specified coordinates. Last parameter is probably the angle to face, because it's never above 360 (the highest I've found is 240). Interestingly, the last parameter is always even, and except for the values 6 and 10, it's always a multiple of 4 in the game.