Difference between revisions of "FF8/Field/Script/Opcodes/02A MAPJUMP3"
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Latest revision as of 05:23, 23 May 2019
- Opcode: 0x02A
- Short name: MAPJUMP3
- Long name: Jump to map
Argument
Walkmesh ID
Stack
- Field Map ID
- XCoord
- YCoord
- ZCoord
- (angle?)
- MAPJUMP3
Description
Jump the player to the field with the given ID at the specified coordinates. Last parameter is probably the angle to face, because it's never above 360 (the highest I've found is 240). Interestingly, the last parameter is always even, and except for the values 6 and 10, it's always a multiple of 4 in the game.