Difference between revisions of "FF8/Field/Script/Opcodes/02E ANIMEKEEP"

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(Created page with "* Opcode: '''0x02E''' * Short name: '''ANIMEKEEP''' * Long name: Animate, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==== none ==== Description ====...")
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Revision as of 07:43, 4 February 2014

  • Opcode: 0x02E
  • Short name: ANIMEKEEP
  • Long name: Animate, keep last frame

Argument

Model Animation ID

Stack

none

Description

Play an animation, then freeze the model on the last frame of the animation. Disables player control until animation finishes.