Difference between revisions of "FF8/Field/Script/Opcodes/02E ANIMEKEEP"

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Shard
m (Description)
my_wiki>Albeoris
(Created page with "* Opcode: '''0x02E''' * Short name: '''ANIMEKEEP''' * Long name: Animate, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==== none ==== Description...")
Line 3: Line 3:
 
* Long name: Animate, keep last frame
 
* Long name: Animate, keep last frame
  
==== Argument ====
+
==== Argument ====
  
 
Model Animation ID
 
Model Animation ID
  
==== Stack ====
+
==== Stack ====
  
 
none
 
none
  
==== Description ====
+
==== Description ====
  
 
Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes.
 
Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes.

Revision as of 04:35, 24 March 2018

  • Opcode: 0x02E
  • Short name: ANIMEKEEP
  • Long name: Animate, keep last frame

Argument

Model Animation ID

Stack

none

Description

Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes.