Difference between revisions of "FF8/Field/Script/Opcodes/02F CANIME"

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(Description)
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* Long name: Controlled animation
 
* Long name: Controlled animation
  
==== Argument ====
+
==== Argument ====
  
 
Model Animation ID
 
Model Animation ID
  
==== Stack ====
+
==== Stack ====
:''Last frame of animation''
 
:''First frame of animation''
 
:'''CANIME'''
 
  
==== Description ====
+
: ''Last frame of animation''
 +
: ''First frame of animation''
 +
: '''CANIME'''
  
Play the range of frames of an animation, then return the model to its base animation. Disable player control until animation finishes.
+
====  Description  ====
 +
 
 +
Play the range of frames of an animation, then return the model to its base animation. Pauses script until animation finishes.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x02F
  • Short name: CANIME
  • Long name: Controlled animation

Argument

Model Animation ID

Stack

Last frame of animation
First frame of animation
CANIME

Description

Play the range of frames of an animation, then return the model to its base animation. Pauses script until animation finishes.