Difference between revisions of "FF8/Field/Script/Opcodes/02F CANIME"
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* Long name: Controlled animation | * Long name: Controlled animation | ||
− | ==== Argument ==== | + | ==== Argument ==== |
Model Animation ID | Model Animation ID | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | |||
− | + | : ''Last frame of animation'' | |
+ | : ''First frame of animation'' | ||
+ | : '''CANIME''' | ||
− | Play the range of frames of an animation, then return the model to its base animation. | + | ==== Description ==== |
+ | |||
+ | Play the range of frames of an animation, then return the model to its base animation. Pauses script until animation finishes. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x02F
- Short name: CANIME
- Long name: Controlled animation
Argument
Model Animation ID
Stack
- Last frame of animation
- First frame of animation
- CANIME
Description
Play the range of frames of an animation, then return the model to its base animation. Pauses script until animation finishes.