Difference between revisions of "FF8/Field/Script/Opcodes/030 CANIMEKEEP"
Jump to navigation
Jump to search
my_wiki>Shard (Created page with "* Opcode: '''0x030''' * Short name: '''CANIMEKEEP''' * Long name: Controlled animation, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==== :''Last frame ...") |
my_wiki>Shard (→Description) |
||
Line 14: | Line 14: | ||
==== Description ==== | ==== Description ==== | ||
− | Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script. | + | Play the range of frames of an animation, then freeze the model on the last frame played. Disables player input until animation finishes. Used to make a character perform "half an animation" and then finish the animation later in a script. |
Revision as of 07:49, 4 February 2014
- Opcode: 0x030
- Short name: CANIMEKEEP
- Long name: Controlled animation, keep last frame
Argument
Model Animation ID
Stack
- Last frame of animation
- First frame of animation
- CANIMEKEEP
Description
Play the range of frames of an animation, then freeze the model on the last frame played. Disables player input until animation finishes. Used to make a character perform "half an animation" and then finish the animation later in a script.