Difference between revisions of "FF8/Field/Script/Opcodes/030 CANIMEKEEP"
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my_wiki>Shard (Created page with "* Opcode: '''0x030''' * Short name: '''CANIMEKEEP''' * Long name: Controlled animation, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==== :''Last frame ...") |
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* Long name: Controlled animation, keep last frame | * Long name: Controlled animation, keep last frame | ||
| − | ==== Argument ==== | + | ==== Argument ==== |
Model Animation ID | Model Animation ID | ||
| − | ==== Stack ==== | + | ==== Stack ==== |
| − | |||
| − | |||
| − | |||
| − | + | : ''Last frame of animation'' | |
| + | : ''First frame of animation'' | ||
| + | : '''CANIMEKEEP''' | ||
| − | Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script. | + | ==== Description ==== |
| + | |||
| + | Play the range of frames of an animation, then freeze the model on the last frame played. Pauses script until animation finishes. Used to make a character perform "half an animation" and then finish the animation later in a script. | ||
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x030
- Short name: CANIMEKEEP
- Long name: Controlled animation, keep last frame
Argument
Model Animation ID
Stack
- Last frame of animation
- First frame of animation
- CANIMEKEEP
Description
Play the range of frames of an animation, then freeze the model on the last frame played. Pauses script until animation finishes. Used to make a character perform "half an animation" and then finish the animation later in a script.