Difference between revisions of "FF8/Field/Script/Opcodes/034 RCANIMEKEEP"
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my_wiki>Shard (Created page with "* Opcode: '''0x034''' * Short name: '''RCANIMEKEEP''' * Long name: Retain control, controlled animation, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==...") |
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* Opcode: '''0x034''' | * Opcode: '''0x034''' | ||
* Short name: '''RCANIMEKEEP''' | * Short name: '''RCANIMEKEEP''' | ||
− | * Long name: | + | * Long name: Resume script, controlled animation, keep last frame |
− | ==== Argument ==== | + | ==== Argument ==== |
Model Animation ID | Model Animation ID | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | |||
− | ==== Description ==== | + | : ''Last frame of animation'' |
+ | : ''First frame of animation'' | ||
+ | : '''RCANIMEKEEP''' | ||
+ | |||
+ | ==== Description ==== | ||
Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script. | Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x034
- Short name: RCANIMEKEEP
- Long name: Resume script, controlled animation, keep last frame
Argument
Model Animation ID
Stack
- Last frame of animation
- First frame of animation
- RCANIMEKEEP
Description
Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script.