Difference between revisions of "FF8/Field/Script/Opcodes/034 RCANIMEKEEP"

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Shard
(Created page with "* Opcode: '''0x034''' * Short name: '''RCANIMEKEEP''' * Long name: Retain control, controlled animation, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==...")
 
m (4 revisions imported)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
* Opcode: '''0x034'''
 
* Opcode: '''0x034'''
 
* Short name: '''RCANIMEKEEP'''
 
* Short name: '''RCANIMEKEEP'''
* Long name: Retain control, controlled animation, keep last frame
+
* Long name: Resume script, controlled animation, keep last frame
  
==== Argument ====
+
==== Argument ====
  
 
Model Animation ID
 
Model Animation ID
  
==== Stack ====
+
==== Stack ====
:''Last frame of animation''
 
:''First frame of animation''
 
:'''RCANIMEKEEP'''
 
  
==== Description ====
+
: ''Last frame of animation''
 +
: ''First frame of animation''
 +
: '''RCANIMEKEEP'''
 +
 
 +
==== Description ====
  
 
Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script.
 
Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x034
  • Short name: RCANIMEKEEP
  • Long name: Resume script, controlled animation, keep last frame

Argument

Model Animation ID

Stack

Last frame of animation
First frame of animation
RCANIMEKEEP

Description

Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script.