Difference between revisions of "FF8/Field/Script/Opcodes/041 CMOVE"
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my_wiki>Shard m |
my_wiki>Albeoris (Created page with "* Opcode: '''0x041''' * Short name: '''CMOVE''' * Long name: C? Move ==== Argument ==== none ==== Stack ==== : ''X'' : ''Y'' : ''Z'' : ''????'' (always 0?) : '''CMOVE'...") |
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* Long name: C? Move | * Long name: C? Move | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | :''X'' | + | |
− | :''Y'' | + | : ''X'' |
− | :''Z'' | + | : ''Y'' |
− | :''????'' (always 0?) | + | : ''Z'' |
− | :'''CMOVE''' | + | : ''????'' (always 0?) |
+ | : '''CMOVE''' | ||
+ | |||
+ | ==== Description ==== | ||
− | |||
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves. | Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves. | ||
− | |||
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Revision as of 14:46, 24 March 2018
- Opcode: 0x041
- Short name: CMOVE
- Long name: C? Move
Argument
none
Stack
- X
- Y
- Z
- ???? (always 0?)
- CMOVE
Description
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.