Difference between revisions of "FF8/Field/Script/Opcodes/041 CMOVE"

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my_wiki>Albeoris
(Created page with "* Opcode: '''0x041''' * Short name: '''CMOVE''' * Long name: C? Move ==== Argument ==== none ==== Stack ==== : ''X'' : ''Y'' : ''Z'' : ''????'' (always 0?) : '''CMOVE'...")
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* Long name: C? Move
 
* Long name: C? Move
  
==== Argument ====
+
==== Argument ====
 +
 
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''X''
+
 
:''Y''
+
: ''X''
:''Z''
+
: ''Y''
:''????'' (always 0?)
+
: ''Z''
:'''CMOVE'''
+
: ''????'' (always 0?)
 +
: '''CMOVE'''
 +
 
 +
====  Description  ====
  
==== Description ====
 
 
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.
 
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.
 
[[Category:Unfinished FF8 Opcodes]]
 

Revision as of 14:46, 24 March 2018

  • Opcode: 0x041
  • Short name: CMOVE
  • Long name: C? Move

Argument

none

Stack

X
Y
Z
???? (always 0?)
CMOVE

Description

Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.