Difference between revisions of "FF8/Field/Script/Opcodes/042 FMOVE"

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(Created page with "* Opcode: '''0x042''' * Short name: '''FMOVE''' * Long name: Facing? Move ==== Argument ==== none ==== Stack ==== :''X'' :''Y'' :''Z'' :''????'' (always 0?) :'''FMOVE''' ==...")
 
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* Long name: Facing? Move
 
* Long name: Facing? Move
  
==== Argument ====
+
==== Argument ====
 +
 
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''X''
+
 
:''Y''
+
: ''X''
:''Z''
+
: ''Y''
:''????'' (always 0?)
+
: ''Z''
:'''FMOVE'''
+
: ''????'' (always 0?)
 +
: '''FMOVE'''
 +
 
 +
====  Description  ====
  
==== Description ====
 
 
Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement.
 
Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement.
 
[[Category:Unfinished FF8 Opcodes]]
 

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x042
  • Short name: FMOVE
  • Long name: Facing? Move

Argument

none

Stack

X
Y
Z
???? (always 0?)
FMOVE

Description

Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement.