Difference between revisions of "FF8/Field/Script/Opcodes/042 FMOVE"
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my_wiki>Shard (Created page with "* Opcode: '''0x042''' * Short name: '''FMOVE''' * Long name: Facing? Move ==== Argument ==== none ==== Stack ==== :''X'' :''Y'' :''Z'' :''????'' (always 0?) :'''FMOVE''' ==...") |
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* Long name: Facing? Move | * Long name: Facing? Move | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | :''X'' | + | |
− | :''Y'' | + | : ''X'' |
− | :''Z'' | + | : ''Y'' |
− | :''????'' (always 0?) | + | : ''Z'' |
− | :'''FMOVE''' | + | : ''????'' (always 0?) |
+ | : '''FMOVE''' | ||
+ | |||
+ | ==== Description ==== | ||
− | |||
Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement. | Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement. | ||
− | |||
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Latest revision as of 05:24, 23 May 2019
- Opcode: 0x042
- Short name: FMOVE
- Long name: Facing? Move
Argument
none
Stack
- X
- Y
- Z
- ???? (always 0?)
- FMOVE
Description
Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement.