Difference between revisions of "FF8/Field/Script/Opcodes/042 FMOVE"
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Latest revision as of 05:24, 23 May 2019
- Opcode: 0x042
- Short name: FMOVE
- Long name: Facing? Move
Argument
none
Stack
- X
- Y
- Z
- ???? (always 0?)
- FMOVE
Description
Moves this entity. Unlike the other move functions, this will not cause the entity's walk animation to play, but will make it face in the direction of movement.