Difference between revisions of "FF8/Field/Script/Opcodes/048 MESSYNC"
Jump to navigation
Jump to search
my_wiki>Shard m (→Stack) |
m (4 revisions imported) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
* Opcode: '''0x048''' | * Opcode: '''0x048''' | ||
* Short name: '''MESSYNC''' | * Short name: '''MESSYNC''' | ||
* Long name: Message Window Sync | * Long name: Message Window Sync | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | :''Message Channel'' | + | |
− | :'''MESSYNC''' | + | : ''Message Channel'' |
+ | : '''MESSYNC''' | ||
− | ==== Description ==== | + | ==== Description ==== |
− | After [[FF8/Field/Script/Opcodes/065_AMES|AMES]] is called, the window it creates stays until either [[FF8/Field/Script/Opcodes/04C_WINCLOSE|WINCLOSE]] or | + | After [[FF8/Field/Script/Opcodes/065_AMES|AMES]] is called, the window it creates stays until either [[FF8/Field/Script/Opcodes/04C_WINCLOSE|WINCLOSE]] or '''MESSYNC''' is called. WINCLOSE closes the window at that point in the script, while MESSYNC waits for the player to press the OK button. This allows the script to do other things while the window is open while preventing the player from dismissing the window too early (like play sounds or animations). |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x048
- Short name: MESSYNC
- Long name: Message Window Sync
Argument
none
Stack
- Message Channel
- MESSYNC
Description
After AMES is called, the window it creates stays until either WINCLOSE or MESSYNC is called. WINCLOSE closes the window at that point in the script, while MESSYNC waits for the player to press the OK button. This allows the script to do other things while the window is open while preventing the player from dismissing the window too early (like play sounds or animations).