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Created page with "* Opcode: '''0x04B''' * Short name: '''WINSIZE''' * Long name: Set Window Size ==== Argument ==== none ==== Stack ==== :''Message Channel'' :''?'' :''?'' :''?'' :''?'' :'''..."
* Opcode: '''0x04B'''
* Short name: '''WINSIZE'''
* Long name: Set Window Size
==== Argument ====
none
==== Stack ====
:''Message Channel''
:''?''
:''?''
:''?''
:''?''
:'''WINSIZE'''
==== Description ====
Sets the window location (and size?) for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did.
* Short name: '''WINSIZE'''
* Long name: Set Window Size
==== Argument ====
none
==== Stack ====
:''Message Channel''
:''?''
:''?''
:''?''
:''?''
:'''WINSIZE'''
==== Description ====
Sets the window location (and size?) for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did.