Difference between revisions of "FF8/Field/Script/Opcodes/04B WINSIZE"
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* Long name: Set Window Size | * Long name: Set Window Size | ||
− | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | |||
− | |||
− | |||
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− | ==== Description ==== | + | : ''Message Channel'' |
+ | : ''X'' | ||
+ | : ''Y'' | ||
+ | : ''Width'' | ||
+ | : ''Height'' | ||
+ | : '''WINSIZE''' | ||
+ | |||
+ | ==== Description ==== | ||
Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did. | Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did. | ||
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Latest revision as of 05:24, 23 May 2019
- Opcode: 0x04B
- Short name: WINSIZE
- Long name: Set Window Size
Argument
none
Stack
- Message Channel
- X
- Y
- Width
- Height
- WINSIZE
Description
Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did.