Difference between revisions of "FF8/Field/Script/Opcodes/056 SPUREADY"
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* Long name: SPU Start | * Long name: SPU Start | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | |||
− | |||
− | |||
− | ==== Description ==== | + | ==== Stack ==== |
+ | |||
+ | : ''0'' | ||
+ | : '''SPUREADY''' | ||
+ | |||
+ | ==== Description ==== | ||
+ | |||
Sets the asynchronous timer to 0 frames. See [[FF8/Field/Script/Opcodes/164_SPUSYNC|SPUSYNC]] for details. | Sets the asynchronous timer to 0 frames. See [[FF8/Field/Script/Opcodes/164_SPUSYNC|SPUSYNC]] for details. | ||
+ | |||
This does something to access hardware, but I don't know what. Calling it causes some drives to make noises. | This does something to access hardware, but I don't know what. Calling it causes some drives to make noises. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x056
- Short name: SPUREADY
- Long name: SPU Start
Argument
none
Stack
- 0
- SPUREADY
Description
Sets the asynchronous timer to 0 frames. See SPUSYNC for details.
This does something to access hardware, but I don't know what. Calling it causes some drives to make noises.