Difference between revisions of "FF8/Field/Script/Opcodes/05C MAPJUMPO"

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my_wiki>Shard
(Created page with "* Opcode: '''0x05C''' * Short name: '''MAPJUMPO''' * Long name: Map jump ==== Argument ==== none ==== Stack ==== :''Field Map ID'' :''Walkmesh ID'' :'''MAPJUMP3''' ==== Des...")
 
my_wiki>Shard
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:''Field Map ID''
 
:''Field Map ID''
 
:''Walkmesh ID''
 
:''Walkmesh ID''
:'''MAPJUMP3'''
+
:'''MAPJUMPO'''
  
 
==== Description ====
 
==== Description ====
  
 
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.
 
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.

Revision as of 01:38, 29 November 2014

  • Opcode: 0x05C
  • Short name: MAPJUMPO
  • Long name: Map jump

Argument

none

Stack

Field Map ID
Walkmesh ID
MAPJUMPO

Description

Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.