Difference between revisions of "FF8/Field/Script/Opcodes/062 TALKRADIUS"
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my_wiki>Shard (Created page with "__NOTOC__ * Opcode: '''0x062''' * Short name: '''TALKRADIUS''' * Long name: Set Talk Radius ==== Argument ==== none ==== Stack ==== :''Distance'' :'''TALKRADIUS''' ==== De...") |
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* Opcode: '''0x062''' | * Opcode: '''0x062''' | ||
* Short name: '''TALKRADIUS''' | * Short name: '''TALKRADIUS''' | ||
* Long name: Set Talk Radius | * Long name: Set Talk Radius | ||
− | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | ==== Description ==== | + | : ''Distance'' |
+ | : '''TALKRADIUS''' | ||
+ | |||
+ | ==== Description ==== | ||
Sets how many units maximum the player must be to fire this event's '''talk''' script when they press the OK button. Most humanoids have a talk radius of about 200. | Sets how many units maximum the player must be to fire this event's '''talk''' script when they press the OK button. Most humanoids have a talk radius of about 200. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x062
- Short name: TALKRADIUS
- Long name: Set Talk Radius
Argument
none
Stack
- Distance
- TALKRADIUS
Description
Sets how many units maximum the player must be to fire this event's talk script when they press the OK button. Most humanoids have a talk radius of about 200.