Difference between revisions of "FF8/Field/Script/Opcodes/063 PUSHRADIUS"

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my_wiki>Shard
(Created page with "__NOTOC__ * Opcode: '''0x063''' * Short name: '''PUSHRADIUS''' * Long name: Set Push Radius ==== Argument ==== none ==== Stack ==== :''Distance'' :'''PUSHRADIUS''' ==== De...")
 
my_wiki>Albeoris
(Created page with "* Opcode: '''0x063''' * Short name: '''PUSHRADIUS''' * Long name: Set Push Radius ==== Argument ==== none ==== Stack ==== : ''Distance'' : '''PUSHRADIUS''' ==== Desc...")
Line 1: Line 1:
__NOTOC__
 
 
* Opcode: '''0x063'''
 
* Opcode: '''0x063'''
 
* Short name: '''PUSHRADIUS'''
 
* Short name: '''PUSHRADIUS'''
 
* Long name: Set Push Radius
 
* Long name: Set Push Radius
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''Distance''
 
:'''PUSHRADIUS'''
 
  
==== Description ====
+
: ''Distance''
 +
: '''PUSHRADIUS'''
 +
 
 +
==== Description ====
  
 
Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.
 
Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.

Revision as of 15:17, 24 March 2018

  • Opcode: 0x063
  • Short name: PUSHRADIUS
  • Long name: Set Push Radius

Argument

none

Stack

Distance
PUSHRADIUS

Description

Sets the distance at which the player has to be for this event's push script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.