Difference between revisions of "FF8/Field/Script/Opcodes/064 AMESW"
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* Opcode: '''0x064''' | * Opcode: '''0x064''' | ||
* Short name: '''AMESW''' | * Short name: '''AMESW''' |
Revision as of 13:15, 18 January 2014
- Opcode: 0x064
- Short name: AMESW
- Long name: Animate, Message, and Wait
Argument
none
Stack
- Animation ID
- Field message ID
- (?)
- (?)
- AMESW call
Description
Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."
Notes
Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input. Parameter 4 is probably also frame related, but I don't know how.