Difference between revisions of "FF8/Field/Script/Opcodes/06D KEYSCAN"
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my_wiki>Shard (→Key Flags: Derp, that's not a power of 2) |
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* Long name: Scan for pressed key | * Long name: Scan for pressed key | ||
− | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | + | : ''Key flags'' | |
+ | : '''KEYSCAN''' | ||
− | ==== | + | ==== Key Flags ==== |
− | Writes 1 to temporary variable 0 (access with PSHI_L 0) if the user is pressing any of the indicated keys. 0 otherwise. | + | : 16: Cancel |
+ | : 32: Menu | ||
+ | : 64: OK/Accept | ||
+ | : 128: Card game button (I think it's called "switch") | ||
+ | |||
+ | ==== Description ==== | ||
+ | |||
+ | Writes 1 to temporary variable 0 (access with PSHI_L 0) if the user is pressing any of the indicated keys. 0 otherwise. The script does not pause while doing this, so you have to run it in a touch or push script, or inside a looping subroutine. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x06D
- Short name: KEYSCAN
- Long name: Scan for pressed key
Contents
Argument
none
Stack
- Key flags
- KEYSCAN
Key Flags
- 16: Cancel
- 32: Menu
- 64: OK/Accept
- 128: Card game button (I think it's called "switch")
Description
Writes 1 to temporary variable 0 (access with PSHI_L 0) if the user is pressing any of the indicated keys. 0 otherwise. The script does not pause while doing this, so you have to run it in a touch or push script, or inside a looping subroutine.