Difference between revisions of "FF8/Field/Script/Opcodes/085 CTURNL"

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Note that Final Fantasy 8 uses Final Fantasy mathematics, where circles contain only 240 degrees. Degrees 0 and 240 are defined as down, 60 right, 120 up, 180 left.
 
Note that Final Fantasy 8 uses Final Fantasy mathematics, where circles contain only 240 degrees. Degrees 0 and 240 are defined as down, 60 right, 120 up, 180 left.
  
It's unknown how this is any different from [[FF8/Field/Script/Opcodes/084 CTURNL|CTURNL]].
+
It's unknown how this is any different from [[FF8/Field/Script/Opcodes/084 CTURNR|CTURNR]].

Revision as of 14:53, 14 March 2014

  • Opcode: 0x085
  • Short name: CTURNL
  • Long name: Turn Character

Argument

none

Stack

Angle
Duration of turn (frames)
CTURNL

Description

Turns this entity.

Note that Final Fantasy 8 uses Final Fantasy mathematics, where circles contain only 240 degrees. Degrees 0 and 240 are defined as down, 60 right, 120 up, 180 left.

It's unknown how this is any different from CTURNR.