Difference between revisions of "FF8/Field/Script/Opcodes/090 CTURN"

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==== Stack ====
 
==== Stack ====
 
:''Entity ID to face''
 
:''Entity ID to face''
:''?''
+
:''Duration of turn (frames)''
 
:'''CTURN'''
 
:'''CTURN'''
  

Revision as of 13:22, 7 March 2014

  • Opcode: 0x090
  • Short name: CTURN
  • Long name: Turn to face character

Argument

none

Stack

Entity ID to face
Duration of turn (frames)
CTURN

Description

Make this entity face the entity with the ID of the first parameter. That parameter is always set with PUSHAC.