Difference between revisions of "FF8/Field/Script/Opcodes/090 CTURN"
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* Long name: Turn to face character | * Long name: Turn to face character | ||
| − | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
| − | ==== Stack ==== | + | ==== Stack ==== |
| − | |||
| − | |||
| − | |||
| − | ==== Description ==== | + | : ''Entity ID to face'' |
| + | : ''Duration of turn (frames)'' | ||
| + | : '''CTURN''' | ||
| + | |||
| + | ==== Description ==== | ||
Make this entity face the entity with the ID of the first parameter. That parameter is always set with [[FF8/Field/Script/Opcodes/013_PSHAC|PUSHAC]]. | Make this entity face the entity with the ID of the first parameter. That parameter is always set with [[FF8/Field/Script/Opcodes/013_PSHAC|PUSHAC]]. | ||
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x090
- Short name: CTURN
- Long name: Turn to face character
Argument
none
Stack
- Entity ID to face
- Duration of turn (frames)
- CTURN
Description
Make this entity face the entity with the ID of the first parameter. That parameter is always set with PUSHAC.