Difference between revisions of "FF8/Field/Script/Opcodes/090 CTURN"

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(Created page with "* Opcode: '''0x090''' * Short name: '''CTURN''' * Long name: Turns to face character ==== Argument ==== none ==== Stack ==== ..., ''Entity ID to face'', ''(?)'' => ==== D...")
 
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* Opcode: '''0x090'''
 
* Opcode: '''0x090'''
 
* Short name: '''CTURN'''
 
* Short name: '''CTURN'''
* Long name: Turns to face character
+
* Long name: Turn to face character
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
  
..., ''Entity ID to face'', ''(?)'' =>
+
: ''Entity ID to face''
 +
: ''Duration of turn (frames)''
 +
: '''CTURN'''
  
==== Description ====
+
==== Description ====
  
Make this entity face the entity with the ID of the first parameter. That parameter is always set with [[FF8/Field/Script/Opcodes/013_PSHAC|PUSHAC]], not with any other push command.
+
Make this entity face the entity with the ID of the first parameter. That parameter is always set with [[FF8/Field/Script/Opcodes/013_PSHAC|PUSHAC]].

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x090
  • Short name: CTURN
  • Long name: Turn to face character

Argument

none

Stack

Entity ID to face
Duration of turn (frames)
CTURN

Description

Make this entity face the entity with the ID of the first parameter. That parameter is always set with PUSHAC.