Difference between revisions of "FF8/Field/Script/Opcodes/0BD EFFECTLOAD"
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* Long name: Play Ambient Sound Loop | * Long name: Play Ambient Sound Loop | ||
− | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | :''Effect ID'' | + | |
− | :'''EFFECTLOAD''' | + | : ''Effect ID'' |
+ | : '''EFFECTLOAD''' | ||
+ | |||
+ | ==== Description ==== | ||
− | |||
Start playing a background looping sound effect. Sound effect IDs follow no pattern I can see from the FMT file. | Start playing a background looping sound effect. Sound effect IDs follow no pattern I can see from the FMT file. | ||
− | |||
− | |||
− | |||
+ | : Test data | ||
− | + | * 5 = Train | |
+ | * 10 = Lava cavern |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x0BD
- Short name: EFFECTLOAD
- Long name: Play Ambient Sound Loop
Argument
none
Stack
- Effect ID
- EFFECTLOAD
Description
Start playing a background looping sound effect. Sound effect IDs follow no pattern I can see from the FMT file.
- Test data
- 5 = Train
- 10 = Lava cavern