Difference between revisions of "FF8/Field/Script/Opcodes/0CD SESTOP"
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* Long name: Stop sound effect | * Long name: Stop sound effect | ||
− | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | ==== Description ==== | + | : ''Channel (must be a power of 2)'' |
+ | : '''SESTOP''' | ||
+ | |||
+ | ==== Description ==== | ||
Stop the sound effect currently playing on the given channel. Channel is defined in the call to [[FF8/Field/Script/Opcodes/021_EFFECTPLAY2|EFFECTPLAY2]] and must be a power of 2. | Stop the sound effect currently playing on the given channel. Channel is defined in the call to [[FF8/Field/Script/Opcodes/021_EFFECTPLAY2|EFFECTPLAY2]] and must be a power of 2. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x0CD
- Short name: SESTOP
- Long name: Stop sound effect
Argument
none
Stack
- Channel (must be a power of 2)
- SESTOP
Description
Stop the sound effect currently playing on the given channel. Channel is defined in the call to EFFECTPLAY2 and must be a power of 2.