Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"

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(Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field...")
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Revision as of 13:34, 18 January 2014

  • Opcode: 0x116
  • Short name: RAMESW
  • Long name: Remote Animate, Message, and Wait

Argument

none

Stack

Animation ID
Field message ID
(?)
ID of the entity to call
RAMESW

Description

Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."

Notes

Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.