Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"
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my_wiki>Shard (Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field...") |
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* Opcode: '''0x116''' | * Opcode: '''0x116''' | ||
* Short name: '''RAMESW''' | * Short name: '''RAMESW''' | ||
− | * Long name: | + | * Long name: Resume script, A? Message, and Wait |
− | ==== Argument ==== | + | ==== Argument ==== |
none | none | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | : ''Message Channel'' | |
+ | : ''Field message ID'' | ||
+ | : ''X position of window'' | ||
+ | : ''Y position of window'' | ||
+ | : '''RAMESW''' | ||
− | + | ==== Description ==== | |
− | + | Pop up a message window and wait for the player to hit "ok." Unlike [[FF8/Field/Script/Opcodes/064_AMESW|AMESW]], RAMESW will let the script continue running. | |
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Latest revision as of 05:24, 23 May 2019
- Opcode: 0x116
- Short name: RAMESW
- Long name: Resume script, A? Message, and Wait
Argument
none
Stack
- Message Channel
- Field message ID
- X position of window
- Y position of window
- RAMESW
Description
Pop up a message window and wait for the player to hit "ok." Unlike AMESW, RAMESW will let the script continue running.